캠페인 |
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습격 DM DID EI HttT 전설 Liberty NR SoF SotBE THoT 건국 TSG 형제 UtBS - BAM |
Era |
기 영세 - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
언어 |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The Abyss is home to aquatic beings composed of nothing more than the same pure water essential for all living creatures. Such a being is held together by a singular magical bond circulating its whole watery form. This grants it regeneration when submerged in other bodies of water. The extraordinary water in its body has moderate healing properties, which can mend the injuries of allies. Less volatile than the other inhabitants of the Abyss, water elementals are preferred by the more conservative of summoners.
Yet these elementals are by no means harmless, and the unwary opponent may find their bodies frozen at a moment's glance, their limbs transformed into cold, useless ice.
특별히 참고할 것: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit regenerates, which allows it to heal as though always stationed in a village. This unit is capable of basic healing.
해당 유닛으로부터 승급: | Dimensional Gate |
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해당 유닛으로 승급: | Water Avatar |
소집비용: | 16 |
HP: | 30 |
이동: | 6 |
XP: | 26 |
레벨: | 1 |
선호시간대: | 시간대 중성 |
ID | I8 Ak_Elemental_water |
능력: | 치료 +4, water |
![]() | frozen fist 냉기 | 6 - 2 근접 | 둔화 |
![]() | water spray 충격 | 6 - 2 원격 |
저항력: | |
---|---|
참격 | 0% |
관통 | 0% |
충격 | 0% |
화염 | -20% |
냉기 | 50% |
신령 | 0% |
지형 | 소모 이동력 | 방어도 |
---|---|---|
깊은 물 | 1 | 60% |
늪 | 1 | 60% |
도보불능 | - | 0% |
동굴 | 3 | 20% |
마을 | 1 | 40% |
모래 | 2 | 30% |
버섯 수풀 | 3 | 20% |
산 | - | 0% |
산호초 | 2 | 70% |
성 | 1 | 40% |
숲 | 5 | 30% |
얕은 물 | 1 | 70% |
언덕 | 5 | 30% |
영구 동토 | 2 | 30% |
통과불능 | - | 0% |
평지 | 2 | 30% |